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BcdUnit

Welcome

Welcome to information page about FMTBcd. Goal of this page is to contain information needed for implementing FPC version of the FMTBcd.


FMTBcd unit defines a number of binary-coded decimal (BCD) routines:

Types

pascal
TBcd  = packed record
   Precision: Byte;
   SignSpecialPlaces: Byte;
   Fraction: packed array [0..31] of Byte;
 end;
text
PBcd: pointer to TBcd

Precision

Precision states how many decimal digits are valid out of the 64 nibbles available for use.

SignSpecialPlaces

SignSpecialPlaces is three fields packed into a byte.

Fraction

array of BCD Nibbles, 00..99 per Byte, high Nibble 1st

Can anybody correct the following test cases?

What do you mean by 'correct'?

test cases

integers

If you look at a Tbdc record in the debugger, it will display the Precision as an integer, the SignSpecialPlaces as an interger and the Fraction as an array of integers. The fraction parts of the TBCD are really arrays of nibbles - one nibble per digit, two per byte. Following are some 'debug displays' and their translations. There is a space between bytes. So...

zero is boring...

text
      0 -> (Precision: 0;SignSpecialPlaces: 0;  Fraction:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))

1..3

text
      1 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      1 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
      2 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      2 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(2,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
      3 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      3 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(3,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
etc...
      4 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      5 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      6 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      7 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      8 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
      9 -> (Precision: 1;SignSpecialPlaces: 0;  Fraction:(144,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))

10 - note: the fractional part is the same as for 1, the precision is now 2. i.e. 10 = 1 * 10^2

text
     10 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
     10 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...

100 - note: the fractional part is the same as for 1, the precision is now 3. i.e. 10 = 1 * 10^3

text
    100 -> (Precision: 3;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
    100 -> (Precision: 2;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
etc
   1000 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
   1000 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...

some more interesting cases:

text
   1111 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(17,17,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
   1111 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,1, 1,1, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
   1234 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(18,52,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
   1234 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(1,2, 3,4, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
     -5 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
     -5 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(5,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
     -6 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
     -6 -> (Precision: 1;SignSpecialPlaces: 128;Fraction:(6,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
   9999 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(153,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
   9999 -> (Precision: 4;SignSpecialPlaces: 0;  Fraction:(9,9, 9,9, 9,9, 9,9, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
  -9999 -> (Precision: 4;SignSpecialPlaces: 128;Fraction:(153,153,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
  -9999 -> (Precision: 4;SignSpecialPlaces: 128;  Fraction:(9,9, 9,9, 9,9, 9,9, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...

Displaying the structure in HEX helps...(you should never see any hex digits in the fraction part - only 0..9 is used)

text
  32767 -> (Precision: 5;SignSpecialPlaces: 0;  Fraction:($32,$76,$70,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
  32767 -> (Precision: 5;SignSpecialPlaces: 0;  Fraction:(3,2, 7,6, 70,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
 -32768 -> (Precision: 5;SignSpecialPlaces: 128;Fraction:($32,$76,$80,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 -32768 -> (Precision: 5;SignSpecialPlaces: 128;Fraction:(3,2, 7,6, 80,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
  2147483647 -> (Precision:10;SignSpecialPlaces: 0;  Fraction:($21,$47,$48,$36,$47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
  2147483647 -> (Precision:10;SignSpecialPlaces: 0;  Fraction:(2,1, 4,7, 4,8, 3,6, 4,7, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...
text
 -2147483647 -> (Precision:10;SignSpecialPlaces: 128;Fraction:($21,$47,$48,$36,$47,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0))
 -2147483647 -> (Precision:10;SignSpecialPlaces: 128;Fraction:(2,1, 4,7, 4,8, 3,6, 4,7, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0, 0,0,...

floats

text
  -0.01234567 ->  (Precision:8; SignSpecialPlaces: 136 {$80+8} Fraction: ( 1,35,69,103, ... 0,0)

Const

text
 NullBcd: TBcd = (Precision: 0; SignSpecialPlaces: 0; Fraction:(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0));

it's a zero (according to Delphi documentation: "Use NullBcd to indicate an unknown or missing TBcd value. NullBcd is a TBcd with all its fields set to 0. ")

Exceptions

text
 EBcdException, EBcdOverflowException

??

text
  EBcdException = Class(Exception);
  EBcdOverflowException = Class(Exception);

Utility

pascal
 function BcdPrecision(const Bcd: TBcd): Word;
 function BcdScale(const Bcd: TBcd): Word;
 function IsBcdNegative(const Bcd: TBcd): Boolean;

??

Arithmetic

pascal
 procedure BcdAdd(const bcdIn1, bcdIn2: TBcd; var bcdOut: TBcd);
 procedure BcdSubtract(const bcdIn1, bcdIn2: TBcd; var bcdOut: TBcd);
 function NormalizeBcd(const InBcd: TBcd; var OutBcd: TBcd; const Prec, Scale: Word): Boolean;

Returns True if successful, False if Int Digits needed to be truncated

pascal
 procedure BcdMultiply(const bcdIn1, bcdIn2: TBcd; var bcdOut: TBcd); overload;
 procedure BcdMultiply(const bcdIn: TBcd; const DoubleIn: Double; var bcdOut: TBcd); overload;
 procedure BcdMultiply(const bcdIn: TBcd; const StringIn: string; var bcdOut: TBcd); overload;
 procedure BcdMultiply(StringIn1, StringIn2: string; var bcdOut: TBcd); overload;
 procedure BcdDivide(Dividend, Divisor: string; var bcdOut: TBcd); overload;
 procedure BcdDivide(const Dividend, Divisor: TBcd; var bcdOut: TBcd); overload;
 procedure BcdDivide(const Dividend: TBcd; const Divisor: Double; var bcdOut: TBcd); overload;
 procedure BcdDivide(const Dividend: TBcd; const Divisor: string; var bcdOut: TBcd); overload;

Creation

pascal
 procedure VarFMTBcdCreate(var ADest: Variant; const ABcd: TBcd); overload;
 function VarFMTBcdCreate: Variant; overload;
 function VarFMTBcdCreate(const AValue: string; Precision, Scale: Word):Variant; overload;
 function VarFMTBcdCreate(const AValue: Double; Precision: Word; Scale: Word ): Variant; overload;
 function VarFMTBcdCreate(const ABcd: TBcd): Variant; overload;
 function VarIsFMTBcd(const AValue: Variant): Boolean; overload;
 function VarFMTBcd: TVarType;

Conversions

text
 StrToBcd, TryStrToBcd, DoubleToBcd, DoubleToBcd, IntegerToBcd,
 VarToBcd, CurrToBCD, BcdToStr, BcdToDouble, BcdToInteger,
 BCDToCurr, BcdToStrF, FormatBcd, BcdCompare

to BCD

Convert String/Double/Integer to BCD struct

pascal
 function StrToBcd(const AValue: string): TBcd;
 function TryStrToBcd(const AValue: string; var Bcd: TBcd): Boolean;
 function DoubleToBcd(const AValue: Double): TBcd; overload;
 procedure DoubleToBcd(const AValue: Double; var bcd: TBcd); overload;
 function IntegerToBcd(const AValue: Longint): TBcd;
 function VarToBcd(const AValue: Variant): TBcd;
 function CurrToBCD(const Curr: Currency; var BCD: TBcd; Precision: Integer; Decimals: Integer): Boolean;

from BCD

Convert Bcd struct to string/Double/Integer

pascal
 function BcdToStr(const Bcd: TBcd): string; overload;
 function BcdToDouble(const Bcd: TBcd): Double;
 function BcdToInteger(const Bcd: TBcd; Truncate: Boolean): Longint;
 function BCDToCurr(const BCD: TBcd; var Curr: Currency): Boolean;
 function BcdToStrF(const Bcd: TBcd; Format: TFloatFormat; const Precision, Digits: Integer): string;

Formatting Bcd as string

pascal
 function FormatBcd(const Format: string; Bcd: TBcd): string;
 function BcdCompare(const bcd1, bcd2: TBcd): Integer;

Warnings: 1. All these functions can accept integer as a parameter, but they produce a wrong result. For converting integers, use

pascal
 function BCDToInt(Value: Integer):Integer;

from the sysutils unit.

2. Converting invalid BCD arrays cause exceptions.

Resources


From the Free Pascal wiki, page "BcdUnit", as it stood on 2021-02-17 after a change by Bart, out of the wiki's dump of 2024-05-26. Copyright stays with the author who wrote it, according to the old wiki's Licensing page. If you have concerns about this material, message the admin.

Revision 3, last changed by WikiArchive .